Tweety
OWNER
Update Patch - 6/11/2019
Posted on Jun. 11, 2019

  • gameserver: Melee boss for Raids 2 -> Teleports all players to flame spots. Players will take constant damage until outside of those locations.
  • gameserver: Prevent non-melee attacks from damaging the Melee boss.
  • gameserver: Flame wall special attack rendering/collision added for ranged raids 2 boss.
  • gameserver: Randomly selects 3 flamewalls to use out of the collection for the ranged raids 2 boss special attack.
  • gameserver: Terminate flamewalls after specified duration. Changed logic with updating/rendering flamewall positions.
  • gameserver: Force movement was fixed/re-written; removed old event manager that had several issues.
  • gameserver: Added forcemovement to gap jumping in map 9.
  • gameserver: Added combat script for tortured souls. Cannons can only damage these souls within Raids 2.
  • gameserver: Torch combat script done.
  • gameserver: Added JalTok-Jad combat script. Blood blitz & barrage sap target hp and heal for total amount.
  • gameserver: Teleport players to next room when jad hits 50% hp.
  • gameserver: 2H sword bypass for raids item. Created minotaur combat script.
  • gameserver: Dusk + Dawn combat script done.
  • gameserver: Venenatis Combat script done.
  • gameserver: Galvek can only attack whilst not being stunned & may only take damage upon being stunned. Galvek is stunned for 9 seconds.
  • gameserver: Galvek is immune to specific combat styles when in its respective form.
  • gameserver: Added support for listening to incoming hits on NPCs. Galvek will not take damage upon being stunned.
  • gameserver: Fixed raid npc death instancing.
  • gameserver: Fixed ground items in raids.
  • gameserver: Made Raids 1 abstract so that we could use aspects of raids 1, in raids 2 and fix some scaling issues.
  • gameserver: Fixed all raids 2 objects.
  • gameserver: Fixed raids clipping region size.
  • gameserver: All attack animations/death animations added to raids 2 bosses/mobs.
  • gameserver: Riddle puzzle room done.
  • gameserver: Reward chest spawns upon killing final boss.
  • gameserver: npc death removals added.
  • gameserver: Skilling room done.
  • gameserver: Dwarf multicannon mechanics done.
  • gameserver: NPC VS NPC combat done.
  • gameserver: Cannonball projectile flows smoothly now; projectile relative src position now scales based on mob size; added combat support for tortured souls on cannon.
  • gameserver: vyrelord + skeletal mage combat scripts done.
  • gameserver: fadeout and fadein support for the client/raids2.
  • gameserver: Added resource drops for every raids 2 room.
  • gameserver: Raids 2 completion count tracking.
  • gameserver: Raids 2 rewards done.
  • gameserver: Raids 2 leaving/room starting.
  • gameserver: Cannon of Doom attack emotes removed.
  • gameserver: NPC unregistering fixed.
  • gameserver: Removed empty inv requirement for raids 2.
  • gameserver: Added raids 2 str bonus at the end of raid completions.
  • gameserver: Rope and key mechanics added for skilling room.
  • gameserver: Raids 2 shop added.
  • gameserver: Fire wall mechanics added.
  • gameserver: respawning npc hp will no longer scale infinitely every death.
  • gameserver: cannon room will end correctly when all souls are dead, cannon scaled to not take a billion hours.
  • gameserver: Death penalty added to raids 2.
  • gameserver: Raids 2 dynamic room generation done.
  • gameserver: You can now lure tortured souls away from the cannon inside the cannon room.
  • gameserver: Added force movement to all stones in melee room.
  • gameserver: Fixed deaths in map 11/10 respectively.
  • gameserver: Added ability to repeat a room if you fail it.
  • gameserver: Fixed being teleported and running at the same time forcing you off platforms.
  • gameserver: Woodcutting implemented into raids 2 mechanics.
  • gameserver: Smithing implemented into raids 2 mechanics.
  • gameserver: Added new special attack to Raid Melee Boss to give it some variety.
  • gameserver: Added support for defining raid modifiers for each raid type.
  • gameserver: Added support for defining various modifiers per raid difficulty.
  • gameserver: Fixed a bug causing Player's to falsely send map update request causing relative coordinates within respective region to become skewed.
  • gameserver: Adding not allowed to attack NPC check per player rather than per raid.
  • gameserver: Hank's 20% nerf on all NPC's health.
  • gameserver: Hank's 10-40% nerf on all armour sets in-game.
  • gameserver: World boss HP nerfed.
  • gameserver: Raids 1 HP nerfed.
  • gameserver: Raids 2 spell + raids 2 bow working now.
  • gameserver: Removing Kill on Contact from Lava buffs.
  • gameserver: Dragonbone to Heavy dragonbone effect fixed.
  • gameserver: Dark Raiden set effect message fixed.
  • gameserver: Item drop rate bonus applicaiton fixed.
  • gameserver: Fixed buff time and cooldown for phantom/qbd sets.
  • gameserver: Fixed Scroll of cleansing options.
  • gameserver: Buffed Ankou set.
  • gameserver: Rage effects now actually goes off.
  • gameserver: Crit and Deadly hits don't apply to player when self hurting.
  • gameserver: Task Scroll reroll fixed.
  • gameserver: Rules link fixed.
  • gameserver: 'Add to pouch' option on 1m and 500m tickets.
  • gameserver: 'Open' option on hellchest.
  • gameserver: 'Open All' option on hellchest.
  • gameserver: Item and Equipment definitions done for all Raids 2 armour/weapons.
  • gameserver: PinkSpiritShield effect no longer modifies spec damage.
  • gameserver: Fix for melee and ranged dmg calculation.
  • gameserver: Omen's maul no longer auto smashes if it was charged once but now has 0 charges.
  • gameserver: Omen's maul charges no longer go down if above 2000 (permanent auto smashing).
  • gameserver: Loaned items are now unusable in any other way except wearing/banking. Loan item re-enabled.
  • gameserver: Spamming NPC kills messages fixed.
  • gameserver: Inspecting task scrolls added.
  • gameserver: Universal Drops no longer server annouce; updated system for universal drops.
  • gameserver: Skill level up dialogues removed (till skills re-done).
  • gameserver: Cosmetic scythes can now be worn.
  • gameserver: Removed debug message for olmlet burn.
  • gameserver: Fix for Heavy dragonbone items - now gives proper bonuses.
  • gameserver: Fix for Turtle Set set bonus (str) - 50 str per piece bonus.
  • gameserver: backstabber's teddy (upg) now gives proper str bonus.
  • gameserver: Combining raiden set fixed.
  • gameserver: Equipment Sets re-enabled.
  • gameserver: Universal Drop player announce rather than global.
  • gameserver: NPCs above 12000 HP will now give a npc kill.
  • gameserver: Added a way to get perimeter positions of an entity.
  • gameserver: Nitro booster for highroller giveaway added to discord bot.
  • gameserver: Stored messages to Notifications.
  • gameserver: Packet added to display hovers.

All of these updates are now live. <3

Tweety & The Development Team


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