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deni6052

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About deni6052

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  1. @fatalblade Well the idea is that once you put an essence into a trophy thats it you only get one upgrade per trophy(eg when you use a rage essence on trophy tier 3 you get a trophy of rage and then you cant add any more essence) and getting the trophy to tier 3 would take a while since i belive the trophy pieces shouldnt be tradeble, only the essences should. but maybe adding a step to the upgrade process wouldnt be bad like requiering heaven stones to actually infuse the essence into the trophy
  2. Have the bosses forgotten warrior, barrelchest, bandos and bork each drop a unique trophy piece(name them 1-4 like godsword shards). Now 4 pieces make a trophy thats obvious but they would have effects based on their essence. Add essence drops to current bosses which would be used to upgrade the trophy. The droprate of essences could be increased a bt compared to other loot or make it so that you need a few of them to do the actual upgrade so it isnt too easy to get or there could be a system where you need to get the trophy to tier 3(combine 2 regulars for tier 2 and then 2 teir 2s fo tier 3 each tier increasing its str bonus by a bit) before you can add the essence. Vorago - essence of rage: increase all str by 5ish% Hank - essence of defence: 1500 to all def stats Kril - essence of fire: inflict 500 burn per second Luckies - essence of luck 10% drop rate Corp - essence of spirit: increase ss by 1.5x Diablo - essence of hell: 2% chance to double next hit Maybe some essences for qbd if someone has any ideas edit: the numbers might need some tweaking. And also i think the essences are the only item that could be tradeable which would kinda require adding ::instance to the before mentioned bosses UPDATE: An alternative could be infusing the essences into immortal ring and charm making it when you have infused both pieces the effect of the essence activates. Could be a better solution since immortal set isn't really worth making right now(plus a small buff to str bonus karan pls).
  3. Skill task/Skillshop Change

    Maybe changing it so every lvl of a skill doesnt give 2 pts but 1 would be a nice work around and im not sure if the t3 would send logs and ores to bank someone would have to check
  4. Skill task/Skillshop Change

    Bassicaly this revolves around skilling random drops. The current ones are 1b tokens, mbox and casket but their droprate is really low. So my idea is to add "the omnitool". It would work exactly like slayer helmets except they would give bonus droprate to skilling drops. The cost and way of upgrading would be same as slayer helms except they would cost skilling points and be available in the skill shop. The omnitool would function both as pickaxe and hatchet. It could use this this skin. The change would incentivize doing skilling for money and doing prestige for skill points. UPDATE: Instead of gaining skill points like you do now they would be aquired trough skilling tasks. The skillshop npc could give them out. The tasks would look like: Cut x certain logs, burn x certain logs,plant x certain herbs etc. I belive a fair amount for x would be 400-600 and you would gain 50 pts per task not sure if streak bonus would be necessary. All feedback is appreciated
  5. new god bosses

    I think as armor sets they wouldnt be that sought after(except zammy which sounds rly strong) but maybe add them as a cape/trophy set where if you have both you get set effect, and sara set effect might nee a bit work
  6. Slayer prestige

    So bassically prestigeing just slayer would award slayer prestige points and you can use them to "invest" in certain tasks making them more likely appear rather than other tasks
  7. New spirit shield ideas

    Unholy - 2x ss effect Beastmaster - 2x effect of pet(or chance to proc effect depends on pet) Sadistic - lower max hp by 50 increase dmg by 20% Slayer - 20% dr on task Guthix - regen 1hp/s Rage - increase str and decrease atk(higher maxhit/lower chance to hit) Bandos - increase defence stats by a percentage the numbers might need tweaking they are just there to get the jist of the effects, might give us a bit more costumization in terms of builds for bossing
  8. Raids

    Maybe a weekly event where bosses rotate on a scheduel where it has like a lower chance of rare and a bit higher hp but when a rare drops everyone participating in the kill gets a rare from the loot table
  9. Cooking bug

    When you cook a certain fish it keeps cooking it when you leave the stove.(when you open bank, store the cooked ones and withdraw the raw ones it just keeps cooking them or when you fish them it automatically starts cooking them ) Edit: also when you cook one type of fish you need to relog to try to cook another type.
  10. Skilling tasks

    Yep it's live that why this came to mind
  11. Skilling tasks

    So like slayer tasks this would give you something like "chop x trees" and after tasks it would give a certain amount of skilling points and hold a streak, with this would require a remake of the skilling shop to give players incentive to do them as the current rewards aren't that good but it might be a good idea to liven up the skilling aspect of the game. Maybe add a few custom axes/picks etc that give a higher chance of random drops or something and capes and setis with a same kind of jist.
  12. Slayer Helms

    Maybe lower bonuses(atk/str not dr) on all helms but make it so that you can combine any slayer helm with any other regular helmet
  13. Skilling Suggestions

    Maybe a remake of the prestige zone/shop because if the update is good prob more ppl gonna prestige.
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