Raids 2 Released

Raids 2 is finally upon us! With this update you can experience all new gameplay, items, and more. Hop in today to experience it for yourself.


Tweety
OWNER
Joined: Apr. 09, 2018
Update Patch - 6/11/2019
  • gameserver: Melee boss for Raids 2 -> Teleports all players to flame spots. Players will take constant damage until outside of those locations.
  • gameserver: Prevent non-melee attacks from damaging the Melee boss.
  • gameserver: Flame wall special attack rendering/collision added for ranged raids 2 boss.
  • gameserver: Randomly selects 3 flamewalls to use out of the collection for the ranged raids 2 boss special attack.
  • gameserver: Terminate flamewalls after specified duration. Changed logic with updating/rendering flamewall positions.
  • gameserver: Force movement was fixed/re-written; removed old event manager that had several issues.
  • gameserver: Added forcemovement to gap jumping in map 9.
  • gameserver: Added combat script for tortured souls. Cannons can only damage these souls within Raids 2.
  • gameserver: Torch combat script done.
  • gameserver: Added JalTok-Jad combat script. Blood blitz & barrage sap target hp and heal for total amount.
  • gameserver: Teleport players to next room when jad hits 50% hp.
  • gameserver: 2H sword bypass for raids item. Created minotaur combat script.
  • gameserver: Dusk + Dawn combat script done.
  • gameserver: Venenatis Combat script done.
  • gameserver: Galvek can only attack whilst not being stunned & may only take damage upon being stunned. Galvek is stunned for 9 seconds.
  • gameserver: Galvek is immune to specific combat styles when in its respective form.
  • gameserver: Added support for listening to incoming hits on NPCs. Galvek will not take damage upon being stunned.
  • gameserver: Fixed raid npc death instancing.
  • gameserver: Fixed ground items in raids.
  • gameserver: Made Raids 1 abstract so that we could use aspects of raids 1, in raids 2 and fix some scaling issues.
  • gameserver: Fixed all raids 2 objects.
  • gameserver: Fixed raids clipping region size.
  • gameserver: All attack animations/death animations added to raids 2 bosses/mobs.
  • gameserver: Riddle puzzle room done.
  • gameserver: Reward chest spawns upon killing final boss.
  • gameserver: npc death removals added.
  • gameserver: Skilling room done.
  • gameserver: Dwarf multicannon mechanics done.
  • gameserver: NPC VS NPC combat done.
  • gameserver: Cannonball projectile flows smoothly now; projectile relative src position now scales based on mob size; added combat support for tortured souls on cannon.
  • gameserver: vyrelord + skeletal mage combat scripts done.
  • gameserver: fadeout and fadein support for the client/raids2.
  • gameserver: Added resource drops for every raids 2 room.
  • gameserver: Raids 2 completion count tracking.
  • gameserver: Raids 2 rewards done.
  • gameserver: Raids 2 leaving/room starting.
  • gameserver: Cannon of Doom attack emotes removed.
  • gameserver: NPC unregistering fixed.
  • gameserver: Removed empty inv requirement for raids 2.
  • gameserver: Added raids 2 str bonus at the end of raid completions.
  • gameserver: Rope and key mechanics added for skilling room.
  • gameserver: Raids 2 shop added.
  • gameserver: Fire wall mechanics added.
  • gameserver: respawning npc hp will no longer scale infinitely every death.
  • gameserver: cannon room will end correctly when all souls are dead, cannon scaled to not take a billion hours.
  • gameserver: Death penalty added to raids 2.
  • gameserver: Raids 2 dynamic room generation done.
  • gameserver: You can now lure tortured souls away from the cannon inside the cannon room.
  • gameserver: Added force movement to all stones in melee room.
  • gameserver: Fixed deaths in map 11/10 respectively.
  • gameserver: Added ability to repeat a room if you fail it.
  • gameserver: Fixed being teleported and running at the same time forcing you off platforms.
  • gameserver: Woodcutting implemented into raids 2 mechanics.
  • gameserver: Smithing implemented into raids 2 mechanics.
  • gameserver: Added new special attack to Raid Melee Boss to give it some variety.
  • gameserver: Added support for defining raid modifiers for each raid type.
  • gameserver: Added support for defining various modifiers per raid difficulty.
  • gameserver: Fixed a bug causing Player's to falsely send map update request causing relative coordinates within respective region to become skewed.
  • gameserver: Adding not allowed to attack NPC check per player rather than per raid.
  • gameserver: Hank's 20% nerf on all NPC's health.
  • gameserver: Hank's 10-40% nerf on all armour sets in-game.
  • gameserver: World boss HP nerfed.
  • gameserver: Raids 1 HP nerfed.
  • gameserver: Raids 2 spell + raids 2 bow working now.
  • gameserver: Removing Kill on Contact from Lava buffs.
  • gameserver: Dragonbone to Heavy dragonbone effect fixed.
  • gameserver: Dark Raiden set effect message fixed.
  • gameserver: Item drop rate bonus applicaiton fixed.
  • gameserver: Fixed buff time and cooldown for phantom/qbd sets.
  • gameserver: Fixed Scroll of cleansing options.
  • gameserver: Buffed Ankou set.
  • gameserver: Rage effects now actually goes off.
  • gameserver: Crit and Deadly hits don't apply to player when self hurting.
  • gameserver: Task Scroll reroll fixed.
  • gameserver: Rules link fixed.
  • gameserver: 'Add to pouch' option on 1m and 500m tickets.
  • gameserver: 'Open' option on hellchest.
  • gameserver: 'Open All' option on hellchest.
  • gameserver: Item and Equipment definitions done for all Raids 2 armour/weapons.
  • gameserver: PinkSpiritShield effect no longer modifies spec damage.
  • gameserver: Fix for melee and ranged dmg calculation.
  • gameserver: Omen's maul no longer auto smashes if it was charged once but now has 0 charges.
  • gameserver: Omen's maul charges no longer go down if above 2000 (permanent auto smashing).
  • gameserver: Loaned items are now unusable in any other way except wearing/banking. Loan item re-enabled.
  • gameserver: Spamming NPC kills messages fixed.
  • gameserver: Inspecting task scrolls added.
  • gameserver: Universal Drops no longer server annouce; updated system for universal drops.
  • gameserver: Skill level up dialogues removed (till skills re-done).
  • gameserver: Cosmetic scythes can now be worn.
  • gameserver: Removed debug message for olmlet burn.
  • gameserver: Fix for Heavy dragonbone items - now gives proper bonuses.
  • gameserver: Fix for Turtle Set set bonus (str) - 50 str per piece bonus.
  • gameserver: backstabber's teddy (upg) now gives proper str bonus.
  • gameserver: Combining raiden set fixed.
  • gameserver: Equipment Sets re-enabled.
  • gameserver: Universal Drop player announce rather than global.
  • gameserver: NPCs above 12000 HP will now give a npc kill.
  • gameserver: Added a way to get perimeter positions of an entity.
  • gameserver: Nitro booster for highroller giveaway added to discord bot.
  • gameserver: Stored messages to Notifications.
  • gameserver: Packet added to display hovers.

All of these updates are now live. <3

Tweety & The Development Team

Posted Jun. 11, 2019
Tweety
OWNER
Joined: Apr. 09, 2018
Update Patch - 5/29/2019
  • [CLIENT] Dropdown menu support has been added.
  • [CLIENT] Overrides have been added to the client w/ varp. (Future update)
  • [CLIENT] Description hovers re-done.
  • [CLIENT] Raids 2 objects/npcs/maps/models added.
  • [CLIENT] Inspect interface has been re-done.
  • [CLIENT] New buffs w/ icons added.
  • [CLIENT] Several updates to improve textured items done.
  • [CLIENT] Crit/deadly strike hovers were fixed.
  • [CLIENT] Raids 2 walk-able interface was added.
  • [CLIENT] Fixed projectiles not appearing issue.
  • [CLIENT] Cache cleanup/model improvements were done.
  • [CLIENT] Trickster Options fixed.
  • [CLIENT] Heavy refactoring/repackaging for future updates.
  • [CLIENT] Fixed floor textures.
  • [CLIENT] Model alpha issues were fixed.
  • [CLIENT] Several broken particles fixed. (We now know how to correctly add particles/textures to models, so we'll be fixing more of these issues as we come across them).
  • [SERVER] Added base combat scripts for FlamingPyreLord, Nechryarch, Venenatis and LavaDragon.
  • [SERVER] Raids 1 abstraction for use in raids 2 done, requirements done, death handling done.
  • [SERVER] Raids 2: Map 2 done.
  • [SERVER] Dwarf Multi-cannon mechanics added.
  • [SERVER] Raids 2: Line of sight mechanics added.
  • [SERVER] Raids 2: NPC VS NPC mechanics added.
  • [SERVER] Raids 2: Added smelting bars, pickaxe usage, rock ores, and woodcutting usages needed for inside the raids.
  • [SERVER] Hell powder is no longer used to charge Omen's Maul.
  • [SERVER] Item Charges are now used to power Omen's Maul.
  • [SERVER] Bank tab deleting item now checks if item matches first, rather than once every loop.
  • [SERVER] Omen's maul now checks if player has at least 10 charges on maul.
  • [SERVER] No longer shows option for old vote shop (No one's that old...)
  • [SERVER] Vorago Phase now deletes 10 charges per use and can be charged using Item Charges.
  • [SERVER] Trickster now checks if the position it is teleporting to is within 15 tiles before doing so, otherwise defaults to a closer position.
  • [SERVER] Scroll of cleansing redone.
  • [SERVER] ::lastraid command now checks if owner's raid is nulled.
  • [SERVER] Task scrolls can now be re-rolled, task scrolls difficulty has set re-roll costs.
  • [SERVER] Critical and Deadly no longer generate if one or the other buff is on.
  • [SERVER] Critical & Deadly buffs now last 30 seconds each.
  • [SERVER] You can now obtain another Omen's maul by speaking to Dwarf.
  • [SERVER] Critical meter increments by a random 1-3.
  • [SERVER] Deadly meter increments by a random 1-2.
  • [SERVER] All double str, exp, and ss potions now increase timer instead of resetting/overwriting the buff.
  • [SERVER] Removed a bunch of junk ckey items.
  • [SERVER] Removed a bunch of junk gkey items.
  • [SERVER] Added proper force movement w/ player updating.
  • [SERVER] Raids 2: Map 8 done.
  • [SERVER] Raids 2: ItemOnObject support for raids rooms added.
  • [SERVER] ::totask fix for customzone task.
  • [SERVER] Raids 2: Walk-able interface implemented.
  • [SERVER] Raids 2: Fixed a bunch of issues found while beta testing.
  • [SERVER] All berz-rings removed from npc drops.
  • [SERVER] All shit furies removed from npc drops.
  • [SERVER] Removed dragon fire arrows from turtle drops.
  • [SERVER] Removed shit drops from sonic.
  • [SERVER] Aquatic drops removed from cave horrors.
  • [SERVER] All 1m tickets & 500m tickets removed from drops.
  • [SERVER] Raids 2: Map 9 done.
  • [SERVER] Reaction bot re-done.
  • [SERVER] Raids 2: Custom shops done.
  • [SERVER] Raids 2: Dynamic room algorithm done.
  • [SERVER] Lending items/auction fixed.
  • [SERVER] Auto-smashing vorago now consumes 1 charge


All of these updates are now live.

<3

Imagine Administration.

Posted May. 29, 2019
Og Kingfox
DEVELOPER
Joined: Apr. 09, 2018
Website Updates

A few changes were made to the website based on upcoming updates to the game, one of which is quite obvious if you're not new here. The website was previously a blue theme, and is now red, and the forum is now integrated into the discord server. New topics and replies will be linked in #general channel along with the users profile link. A full changelog is below:

  • A new red color scheme for upcoming game updates
  • Creating a topic and replying to a topic now links it on discord along with your profile link.
  • Added rare drops to the homepage. Refreshes every 5 seconds.
  • New login page design
  • Latest Topics section added to the forum that will show new topics/replies
  • Enhanced flips will now give increased chance for rare loot.
  • Fixed editing posts on the forum
  • Fixed a dupe on the website related to flips.

More updates to the website will be coming soon, so keep an eye out for 'em!

Posted Feb. 24, 2019
Imagine is currently
Online

Players Online:

Imagine Discord

338 members online

Join our Discord
Staff Online 0