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Game Developer
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  • Time Online

    138d 23h 44m 42s

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59 Excellent

About Karan

  • Rank
    Advanced Member
  • Birthday July 04

    You can join your own cc and no one will be able to attack your vorago, you can also have a vorago instance by speaking to guy at ::omen
  2. Bonus Max Hit

    You get 0.05% maxhit increase every prestige level.
  3. Drop rate disparity

    Here's how drop rate bonus works: Max allowed: 199% Lowest allowed: 0% Donor ranks give: 15%, 30%, 40%,  50% Difference each donor rank makes to a 1/100 drop rate monster: (15% = 1/87, 30% = 1/77, 40% = 1/71, 50% = 1/67) How else, other than donor ranks can you receive drop rate bonus: (Not including items specific to some NPCs) Lucky Teddy Bear: Up to 32% Scroll of Efficiency: Up to 50% Lucky Ring of Life Unbreakable: 10% Arcane Blast Necklace: 7% NPC kills: Up to 20% Full Lucky Completionist Set: Up to 27% If you choose to be Ironman: 50% If you choose to be HC Iron-man: 70% Now if you do not choose to be anything but a regular player, you can accumulate a total of 146% drop rate. This turns a 1/100 drop rate into 1/41 Now if you were iron man, a 1/100 drop rate would be: 1/34 Now if you were HC iron man, a 1/100 drop rate would be: 1/33 If you were regular donor, a 1/100 drop rate would be: 1/38 If you were Extreme donor, a 1/100 drop rate would be: 1/36 If you were VIP, a 1/100 drop rate would be: 1/35 If you were Sponsor, a 1/100 drop rate would be: 1/34 As a result of the above calculations, it's easy to realize that being an Ironman is most beneficial, but it comes with downsides. Being a donator only comes with benefits, and everyone understands this. But drop rate bonus in this server does not work like it may have on your other servers, it does not make a huge impact. Being a regular compared to being a sponsor has a difference of 1/7 chance of getting a drop. For some, this may be very unlucky and this might ruin the chances for them to get a drop but it does not mean that a Donator is 100% more likely to get a drop before a regular player as the chance to get a drop is random. This is the best way for us to accommodate those who support the server while keeping every else happy.   Now to tackle your second question. Drop rate potential is an "end game or late game" feature that makes it so over time, as a player does not receive a drop, the randomness of drops become a little less random while remaining random (Drop rate gets lowered). Why is this a late game or end game feature you might ask: A drop potential of 1% will not benefit you early game because the monsters you're fighting have a 1/50 drop rate. In fact, a 2% drop potential will also not benefit you. And there is a VERY good chance you will receive a rare drop before you reach 2% drop potential.
  4. 25/02/2017

    Welp, here's some main updates: Login time reduced from approximately 5.3 seconds to 2.4 seconds. Process method enhanced (Amount of operations that occur at every tick) Pathing system corrected to lower response time Pathing system altered to fix npc/player clipping Interface clearance done in one process (Lowers time it takes for interfaces to load) Leveling up a skill no longer causes lag Max skill level is now 125 Getting skill experience enhanced to reduce lag when leveling a skill or prestiging. Combat system takes defense into account to block npc hits more accurately. Calculating Hp enhanced to prevent not dying when at 0 hp for more than 1 tick. Drinking potions that increase skill level now have correct timing Fixed coordinate checks Custom Teleports now auto-update on achievements Burn effect added (Kril) Items stuck in objects or walls can now be picked up. Killing Vorago/Lucky Knight/Hank The tank/Kril now give bonuses towards 1-handed and 2-handed weapons Banking multiple items fixed OSRS Data added (NPCs, Items, Graphics, Animations, Maps) Chaos Fanatic added Item upgrades (item on item - non stone upgrades) now work correctly and use proper materials New Trivia questions added Drop potential for Corp added New thieving system added HC Ironman resetting on death fixed. Bank Tab crash fixed Proper Name suggestion, highlighting in yell Veteran Rank added - Chat & Yell Gambling Logs added Banking X amount of items functionality added Dialogue for Item Donation & Turtle Stone Donation altered. Chatting with NPC with custom gear no longer crashes client Prestiging altered to include new max level Yell letter capitalizing functionality added (Use ` in front of letter you want to capitalize) Yell capitalizing after ":" functionality added New Drop Rate System added Vote Redeeming fixed (10 auths allowed per day - Resets Midnight Eastern Time) ::checkdrops, ::raredrops, ::droprate commands altered/fixed Item Donation system added ("Item Donation Well" at home) Water can filling functionality added Sponsor item requirements fixed. Veteran item requirements fixed. Bug with wielding osrs items fixed. OSRS data crashing issues fixed. Hank the Tank gives drops to everyone that damaged it (Upto 5 People) Drop rates changed for items Drop rates changed for ranks Abyssal Bludgeon creation functionality added OSRS npc definitions added OSRS npc transformations and animations added Vorago is no longer multi unless players are in same CC Double Drop rates no longer apply to Hank the Tank Added new packet and moved skill processing to the client. Some changes to prevent overflow Pest control interface update. Cache modification updates for OSRS items and model archive. Final fix for OSRS items that aren't loading proper models Names will now be highlighted in public chat. Update to hide stack amount drawing on bank tab buttons.   Sorry if I missed some important ones
  5. Server Disconnections

    Our Dedicated Sever is currently experiencing networking problems, thus causing our server to disconnect. @Tweety is currently working on this, so hopefully it'll be working properly as soon as possible.   Thank you for your patience, Karan.
  6. How to start client?

    If your computer is attempting to extract the client... it most likely means you do not have java downloaded. I'd redownload java, and then open with java.exe
  7. 30 second loading screens

    In process of being fixed, should be fixed as soon as next update is released soon.
  8. For those of you that don't know or need a reason as to why the drop rate bonuses were changed, read the following.   What was changed TD Pet now gives 15% (25% Before) Arcane now gives 7% (10% Before) All Lucky pieces now give 2% (3% Before) Donor gives 15% (10% Before) Extreme gives 30% (20% Before) - VIP gives 40% (30% Before) Sponsor gives 50% (40% Before) Ironman gives 55% (50% Before) HC Ironman gives 70% (60% Before) Full Turtle gives 60% (30% Before) Ring of Life 7% (10% Before) - Unbreakable 10% - Limited 5%   Why was it changed Nothing but the formula was practically changed. Drop bonuses were altered to accommodate for the changing formula.  If you noticed before the change, Drop rate on monsters with 100% DRB was not 1/2... now it is. It was in fact much worse than what the changes make it. Having 100% now makes a 25% difference in your favor than it did before. Basically meaning 85% now is equivalent to the old 100%   For everyone's sake Donator ranks giving more percentage does not make the server P2W. Why? Because items that can be purchased  by selling donations are now a little less beneficial. And the fact of the matter is, anyone can purchase a donation lamp.
  9. Perk system/pvm points?

    I guess this is the start to it:   
  10. Bonus Max Hit

    This system allows you to exceed the max hit limit your armour, stats, and boosts provide.   What kind of max hit increases do you get? Two-Handed weapon max hit increase (Only if you have 1000 Hank the Tank kills and 1000 Lucky Knight kills) Single-Handed weapon max hit increase (Only if you have 1000 Vorago kills and 1000 Tormented Demon kills) Total Max Hit increase (Only if you're prestige level 1 or above)   How much of increase can you get? Anywhere from 0% to 100% (New Max hit = Original Max Hit + Modified Max Hit)   How to calculate Modified Max Hit: For Single-Handed weapons, the following formula is applied: maxHit * (((VoragoKills - 1000) / 10) + ((TormentedDemonKills - 1000) / 25)) / 10000 For Two-Handed weapons, the following formula is applied: maxHit * (((HankTheTankKills - 1000) / 10) + ((LuckyKnightKills - 1000) / 50)) / 10000 For Total Max Hit Increase: maxHit * (prestiveLevel * 0.05) How to check your max hit: Type ::maxhit
  11. Update log has been long over due, so here are the highlights of the last month or so till today: Smithing requires hammer Golden Hammer gives double smithing exp Explosion effect added (does extra damage along with explosion gfx on hit) Hitmasks changed to fit the proper amounts of damage done. Invincibility damage hit mask revamped Damage blocked and damage appended differentiated. Update on all hit masks instant Damage apply instant Damage on teleport not applicable Damage applied when stealing from appropriate stalls Skill teleports added to skill tab Despawn distance (minnions) altered to be more accurate Using item on objects no longer disconnects you. Herblore Skill completely revamped Christmas event released (2 Solo Quests, 1 Server Quest, & Easter Eggs) NPC Requirements changed (::Npcreqs) Imagine 6 month gift deliverance Soul Split now works upto max hp instead of 120. Lamps work properly for all ranks (Secondary Ranks work fine now) Thieving System redone (No longer able to auto click) Items priced in IBC Shop Donations give 15% extra donation points on holidays New Dialogue System (Fixed screen glitching when talking to NPC with custom armour) A better Drop Potential message displayed when killing NPC Drop Potential saves and restores if you login within 2 minutes of logging out. Removed all doors (Caused problems at certain times, best to just get rid of them) Object adding redone to make gameplay smoother and cause less lag when teleporting to different places Height support for ground items (Killing ninjas does not spawn items at ::christmas - same place, different height) Object spawning and npc spawning on different heights support added. Hit splash revamped Drop rate increase now gives 1% every 500 npc kills instead of 2% every 1000 npc kills (upto 20%) Drop Catcher system redone to be better written and more efficient (code wise) Drop System revamped Raffle System redone Double Soul Split, Double Strength, and Double Experience potions added Raffle now only picks a winner that's online Hank the Tank now drops items for all players attacking it Explosion Dagger added, effect added Lucky Teddy Bear Upgraded effect added NPC Max Hit randomized instead of strictly maxing on occasions Prayer against npcs revamped Following npcs now uses pathfinding All customs are no longer notable Custom Teleports added Command system revamped Christmas Snowpile system redone Items dissapearing in bank fixed Hank the Tank disables prayers and heals Noted items now sellable to shops Donation items nerfed/buffed to fit their price Christmas Mystery Box added Christmas Cracker dropped by all monsters with a chance dependant on npc hp Dialogue System revamped Currency converters work properly now Achievements fixed Chrismas cracker can be used on another player (Fixed for iron men, and hc iron men) Bank Tabs added Home moved to Varrock Region System redone to reduce lag Region loading on teleport fixed to reduce lag Pathing System fixed to reduce lag NPC Chat fixed to reduce lag Punishment system redone Raffle system revamped I know I've missed a lot of smaller stuff, but they're smaller updates within the highlights.
  12. Xlosex's Suggestion

    2 ? Gambling and Duel Arena were not added into server until it had a 3:1 favor. So yes, we did listen. It was only added because of that. Explain what it does and how so, and if players support that, then it'll be taken care of.
  13. I got Uuidbanned?

    Ingame Name?
  14. Hank The Tank

    - Implemented
  15. Hailstorm Dagger upgraded

    - Will not happen, at least not as of yet.